Bungie explains Marathon’s ‘graphic retro futurism’ aesthetic and the ‘live narrative’ lessons it learned from ‘Destiny’ (Interview)


The Marathon series has been around since 1994, when developer Bungie — now better known for Halo and Destiny — released the original FPS game for the Apple Macintosh. After nearly 30 years lying dormant, the cult series has returned as an online-only extraction shooter with a unique look and the promise of ruthless action on a decaying planet.

Extraction shooters were seen as a niche genre for the “hardcore” gaming crowd, but the meteoric rise of ARC Raiders has popularized the shooter subgenre for a more casual audience. Can Marathon repeat this success? We think so, even if the bio-cybernetic mercenaries roaming the ruins of Tau Ceti IV’s lost colony make it a more unforgiving place to exist than post-apocalyptic Italy.



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